Technical sheet
Ash Titanid
Titanide de cendre
Raises the heat of the area.

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- Health
- 536
- Damage
- 31
- Attack speed
- ×1.54one hit every 0.6 s
- Movement speed
- 0.26
How it fights
Every hit that lands adds 6 to your heat gauge, and fire does not hurt it.
- 2 armour, 10% knockback resistance, 6 experience. It notices players up to 32 blocks away.
- It despawns when no player is within 128 blocks.
Attacks
Its own attacks, shared with no other creature. It picks among them, never the same one twice in a row, and each has a wind-up you can read before it lands.
- Forge HammerRecharge 2.6 s
- A blow at 3.4 blocks, 150% damage, then 4 s of fire.
- Cinder RainRecharge 4.55 s
- Marks the ground under you, and 1.2 s later it strikes there: 100% damage within 3.5 blocks. Step out of the circle, then 4 s of fire.
- BellowsRecharge 2.6 s
- Hits everything in front of it within 6 blocks, 50% damage and thrown back, then heat +8.
Drops
| Drops | Chance | Count |
|---|---|---|
| 60% | 1 |
Where it spawns
- 24% of the creatures that spawn in its world
- 40 spawn weight
- 1–3 per group
Quests
No quest asks for this one.
Achievements
No achievement is tied to it.
