
The ten worlds
Each world is planted inside the one before it, and each one bends a rule you thought you knew. Numbers below come straight from the mod's code.

00
The Surface
The Surface
Iron is the ceiling. Find the Guardian.
- 2worlds before enchanting, anvils and the Nether
- 8worlds before the End

01
World 1, Learning
Toxic Jungle
Rule: Toxin
The air poisons you. Water washes it off.
- +1/stoxin while you breathe the air
- −2/sin water or under rain
- 100toxin, and it eats your health

02
World 2, Learning
Giant Veins
Rule: Heat
Lava and depth cook you slowly.
- +1/sheat within 3 blocks of lava
- +0.5/sheat below y 40
- −12.5%heat gain per Thermal piece

03
World 3, Learning
Endless Dungeon
Rule: Locks
No sky, only halls. And the halls move.
- 5 minbetween two rearrangements of the halls
- 10 sof warning, dust on the moving halls
- 16-40blocks from you: where the halls move

04
World 4, Mastery
Storm Archipelago
Rule: Wind
Gusts throw you off the islands.
- 30 sbetween two gusts
- 45 sbetween two lightning strikes
- 3 sfrom the sparks to the strike

05
World 5, Mastery
Lightless Deep
Rule: Noise
Total darkness. Every step makes noise, every light you bring dies.
- 60 sbefore a brought light burns out
- 50noise, and everything comes for you
- 20 minof light carried by the Solar Lantern

06
World 6, Mastery
Upside Realm
Rule: Gravity
Up becomes down, one column at a time.
- 90 sbetween two changes of the gravity columns
- 32blocks per column
- 16blocks: how high a flipped column pulls

07
World 7, Expertise
Pressure Ocean
Rule: Oxygen
A world under water. Breathe through your helmet.
- 33 sof breath without a helmet
- 12 minof air in a Pearl Snorkel Helmet
- y 110where the pressure starts

08
World 8, Expertise
Hastened Seasons
Rule: Season
A day lasts eight minutes. A season, two.
- ×3the speed of time
- 8 mina day and a night
- 2 mina season

09
World 9, Expertise
Restless Ground
Rule: Tremor
Every minute, the ground moves under you.
- 60 sbetween two heaves
- 16blocks of calm around a Terrain Anchor
- 16 × 16blocks per moving zone

10
World 10, Final exam
The Giant Workshop
Rule: Synthesis
Every old rule, in a workshop built for giants.
- 9zones, each with an earlier rule
- 256blocks per zone





























































