9Restless Ground
Every 60 seconds the ground heaves: around you, up to three 16 x 16 zones rise, sink, slide sideways or close their chasms, and everything on them rides along, you and your builds included. You get three seconds of warning and are never buried. Within 16 blocks of a Terrain Anchor nothing moves; an Anchor holds the ground within 4 blocks of you for ten minutes, and Grip Boots hold the zone under your feet.
- 60 sbetween two heaves
- 16blocks of calm around a Terrain Anchor
- 16 × 16blocks per moving zone
Seismic Stake
Drive it into stone or deepslate below y 40: the ground splits and World 9 opens.
Season Fragment
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Seasons Core
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Season Fragment
Matrix Workbench
Seismic StakeCreatures
Who lives here
Pick a creature to watch it move and use its own attacks. The boss guards the core that opens the next world.

Drag to turn it, scroll or pinch to zoom.
Crawling Block
Disguises itself as terrain.
- Health
- 331
- Damage
- 25.8
Attacks
- Block Slam
- Marks the ground under you, and 1.2 s later it strikes there: 150% damage within 1.8 blocks. Step out of the circle.
- Tumble
- Charges in a straight line through you, 100% damage and knocked aside.
- Bury
- Seizes you at arm's reach: held for 2 s and 50% damage, then Slowness VI 2 s.
How to meet it: Heart of the Terrain
Lair bossThe Living Cavern- 1Walk 160 blocks south of the Threshold to its lair gate.
- 2Come within 10 blocks of the lair heart at the centre of the chamber.
- 3It wakes after a three-second tremor. Beat it and the treasure alcove opens: three chests of the world's best loot.
- 4The heart wakes again ten minutes later, for a second fight.
Lair Heart
Structures and their loot
Eleven structures generate across every world, each with its own purpose. Here is where to look, what waits inside, and what the chests can hold.
CombatWalking Tower
Large, rare
A tower with a spiral stair and a different room on every floor.
A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
CombatMobile Fortress
Large, rare
A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep.
A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
CombatTerrain Arena
Medium, common
A sunken arena with tiered seats, gates, a champion's box and beast pens.
A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
ExplorationMoving Ruin
Medium, common
Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar.
Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
ExplorationLiving Chasm
Large, rare
A jagged rift crossed by an arch bridge, with ledges, scaffolding and a grotto at the bottom.
Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
ExplorationMimic Nest
Medium, common
A crater with a lined bowl, eggs, bone ribs and burrows ending in dens.
Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
StoryBuried Village
Medium
Houses around a fountain plaza, with paths, garden plots, lamps and a belfry.
A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
StoryBeating Vein
Medium
A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns.
A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
PeopleAnchored Fort
Large, rare
A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep.
The people of the world live here and trade with you, beside a common chest.
SecretStable Sanctuary
Small
A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room.
A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
- Combat
Restless Circle
Medium, common
A ring of standing stones and lintels around a sunken altar where the guarded chest waits.
A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
What the chests can hold
Common chest
3 to 5 stacks
Anchor Bread- Steak
- Iron Nugget
- Torch
- Arrow
- Iron Ingot
Rare chest
often an enchanted book
Terrain Fragment
Terrain Heart
Quake Pick- Gold Ingot
- Emerald
- Enchanted Book
- Bottle o' Enchanting
- Golden Carrot
- Lead
Vault chest
rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple
- Diamond
- Golden Apple
- Totem of Undying
Anchor
Grip Boots
Everything in this world
Every item and block, how to make or find it, and what the world asks of you.
Items

Terrain Fragment
RareBase of World 9 gear.
Found on Crawling Block, Mimic, Foundation Eater, Earth Hand, Walking Column, Terrain Ore

Terrain Heart
LegendaryThe Traveller's Matryoshka.
Found on Walking Column

Anchor ×4
RareCalms the ground (radius 4).
- Effect
- Anchored for 10 min
Terrain Fragment ×2
Iron Ingot ×2
Terrain Anchor
Anchor ×4
Grip Boots
EpicNo falls from moving ground.
Terrain Fragment ×6
Leather Boots
Terrain Anchor
Grip Boots
Seismic Mace
Legendary- Attack damage
- 33
- Attack speed
- 1.6
- Durability
- 1,920
Terrain Fragment ×8
Stick
Terrain Anchor
Seismic Mace
Key of the Last Doll
The Traveller's Matryoshka.

Terrain Core
LegendaryOpens the way into World 10.
Found on Heart of the Terrain

Seismic Stake
EpicDrive it into stone or deepslate below y 40: the ground splits and World 9 opens.
Season Fragment
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Seasons Core
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Season Fragment
Matrix Workbench
Seismic Stake
Hidden Doll 9
Three notches are carved under its base. Nest the ten dolls in order...

Anchor Bread ×2
CommonSteady footing for 5 minutes.
- Food
- 6 (3 shanks)
- Saturation
- 9.6
- Effect
- Anchored for 5 min
Bread ×2
Terrain Fragment
Terrain Anchor
Anchor Bread ×2
Heart of the Terrain Trophy
EpicA painted doll of the boss, won in its trial.

Quake Pick
EpicMines a column of three. Use it on the ground: a tremor that staggers the creatures around you.
- Attack damage
- 3
- Attack speed
- 1.1
- Mining speed
- 12.4
- Mines
- up to netherite blocks
- Durability
- 1,920

Living Rock Helmet
Legendary- Armor
- 5
- Toughness
- 3.5
- Knockback resistance
- 18 %
- Max health
- +3
- Durability
- 814
Terrain Fragment ×5
Terrain Anchor
Living Rock Helmet
Living Rock Chestplate
Legendary- Armor
- 11
- Toughness
- 3.5
- Knockback resistance
- 18 %
- Max health
- +8
- Durability
- 1,184
Terrain Fragment ×8
Terrain Anchor
Living Rock Chestplate
Living Rock Leggings
Legendary- Armor
- 8
- Toughness
- 3.5
- Knockback resistance
- 18 %
- Max health
- +6
- Durability
- 1,110
Terrain Fragment ×7
Terrain Anchor
Living Rock Leggings
Living Rock Boots
Legendary- Armor
- 4
- Toughness
- 3.5
- Knockback resistance
- 18 %
- Max health
- +3
- Durability
- 962
Terrain Fragment ×4
Terrain Anchor
Living Rock Boots
Blocks

World Soil 9
The soil of World 9.

Terrain Anchor
Stabilizes the ground (radius 16).
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Anvil
Temporal Sand ×2
Temporal Sand ×2
Matrix Workbench
Terrain Anchor
Living Rock

Flesh Stone

Pulse Vein

Terrain Ore
Mined, it gives Terrain Fragment
Quests
- Keep Your FootingCraft a Terrain Anchor.
- The Ground PlanDiscover 5 zones: 5 different places of the Restless Ground.
- The Drifting FortStabilize 3 walls of the fort: set 3 Anchors inside the Anchored Fort.
- The SurveyorMeasure a living chasm: reach the bottom of a Living Chasm.
- The VeinHeal the beating vein (+10) or drain it (-10).
- UnanchoredDefeat a Walking Column.
Achievements
- Slippery GroundOpen World 9.Progress
- Fixed PointCraft a Terrain Anchor.Progress
- That Traveler Was YouDefeat the Heart of the Terrain.Progress
- SurveyorFind a living chasm.Exploration
- Unstable GroundVisit the 10 structure types.Exploration
- Displaced PageFind the 5 Journal pages.Exploration
- Mimic UnmaskedKill a Mimic.Combat
- AnchorlessBeat the Heart without placing an anchor.Combat
- My Base WalksSee a building moved by the ground.Hidden, hidden until you earn it
- Moving DollFind the hidden doll of the world.Hidden, hidden until you earn it
Terrain Anchor

Stabilizes the ground (radius 16).

Built at the Matrix Workbench from
Temporal Sand ×2
Season Fragment
Temporal Sand ×2
Anvil
Temporal Sand ×2
Temporal Sand ×2
Matrix Workbench
Terrain Anchor
Terrain Fragment ×2
Iron Ingot ×2
Terrain Anchor
Anchor ×4
Terrain Fragment ×6
Leather Boots
Terrain Anchor
Grip Boots
Bread ×2
Terrain Fragment
Terrain Anchor
Anchor Bread ×2
Terrain Fragment ×8
Stick
Terrain Anchor
Seismic Mace
Terrain Fragment ×5
Terrain Anchor
Living Rock Helmet
Terrain Fragment ×8
Terrain Anchor
Living Rock Chestplate
Terrain Fragment ×7
Terrain Anchor
Living Rock Leggings
Terrain Fragment ×4
Terrain Anchor
Living Rock BootsWhat you'll carry
Terrain FragmentBase of World 9 gear.
Terrain HeartThe Traveller's Matryoshka.
AnchorCalms the ground (radius 4).
Grip BootsNo falls from moving ground.
Seismic Mace
Key of the Last DollThe Traveller's Matryoshka.
Heart of the Terrain TrophyA painted doll of the boss, won in its trial.
Quake PickMines a column of three. Use it on the ground: a tremor that staggers the creatures around you.
Anchor BreadSteady footing for 5 minutes.
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Armour set 28 armour, 14 toughness, a 33-damage weapon at this tier.
Eleven structures
Combat
Walking Tower, Mobile Fortress, Terrain Arena, Restless Circle
Exploration and loot
Moving Ruin, Living Chasm, Mimic Nest
Story
Buried Village, Beating Vein
Utility
Anchored Fort
Secret
Stable Sanctuary
